Tag: gaussian splatting
All the talks with the tag "gaussian splatting".
Nitty Gritty Details of the CUDA Rasterizer Used in Gaussian Splatting
Annada Prasad BeheraPublished: at 02:00 PMThis talk delves into the details of the CUDA rasterizer used in Gaussian splatting. It covers the theory behind Gaussian splatting, the implementation of the `cuda_rasterizer.cu`, and the backward pass that enables optimizing algorithms such as Adam or SGD to optimize the Gaussians with respect to a given input image and produce novel views of the scene.
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Annada Prasad BeheraPublished: at 07:30 PMIn this talk, we present a novel method for real-time radiance field rendering using 3D Gaussian splatting. Our approach achieves state-of-the-art visual quality while maintaining competitive training times and allows high-quality real-time novel-view synthesis at 1080p resolution. We introduce three key elements that enable this - 3D Gaussians for scene representation, interleaved optimization/density control, and a fast visibility-aware rendering algorithm. We demonstrate the effectiveness of our method on several established datasets.